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Old Feb 03, 2008, 02:51 PM // 14:51   #1
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Default More new Lightbringer/Sun Spear/Kurzick/Luxon Skills

So in tghe end a suggestion for more PvE-Only Skills ^^, because those Skills are so less vs. the pve skills of the asura,norn,dwarfs and ebon vanguards...

The game could realyl need some more pve skills for those mentioned skill lines, especialyl more Lightbringer Skills, because the only one, that is really useful of the only 2 we have, is the Gaze >.>

so here some concepts for some more PvE-Only Skills:


Lightbringer:

Aura of the Lightbrigner - 15E, CT2, RT20
Enchant:
For the next 10 seconds you will get enchanted with the Aura of the Lightbringer. While this enchant is active, your attacks will have an additional
10-20% Armor Penetration against Demons and other unholy creatures. Also the Damage Reduction from the Lightbrigner Effect will be raised by 1-5.
When this Enchant ends, then will receive all adjacent demonic and unholy foes 100 Holy Damage.

Receive at Lightbringer R2

Blades of the holy Messiah[E] - 15E, CT5, RT60
Summon:
For the next 30-55 Seconds you will summon up to 1-3 Level 15 Swords of Light, which are ensouled with the Spirit of the holy Messiah.
These will protect their Master and will instantly attack any Demon or unholy creature in his near and as long they are adjacent to their Master, their master will receive per every adjacent sword a 11-33% Chance to block physical attacks and arrows. These Swords will deal 15-22 Holy Damage, when attacking.

Receive at Lightbringer R8

Divine Light Cross - 5E, CT1, RT15
Spell
You will cast into an area a Divine Light Cross, which will damage for the next 5 seconds all Demons and unholy creatures for 30 Holy Damage per second and blinds them, while they stand in it. After those 5 seconds of Damage and 5 seconds of waiting, you and all your nearby Allies will receive for 5 seconds the dealt damage divided by 2 as heals per second.

Example: you use this skill and you deal with it in 5 seconds to a foe 150 damage, than will your party get healed later for 75 HP/second for 5 seconds.
Damage taken for this calculation will be ever that foe, which has taken the most damage.

Receive at Lightbringer R4

Lightbringer's Angel Wings - -1ER, 5E, CT1, RT30
Maintaining Enchant:
While you maintain this Enchant, your movement speed will be increased by 50% and you will deal 50% more Holy Damage, but Skills, which will deal Holy Damage, will cost 1-3 Energy more. When you stop maintaing this Enchant, then will cover you for 5 seconds a sheath of white feathers, which will protect you against Conditions and Hex Spells

Receive at Lightbringer R7

"For the Welfare of this World!"- 5E, RT 45
Shout:
You and all your allies within range of earshot will receive for each dead Demon or unholy creature for 5-10 seconds +1-5 Defense (max 40) and +1 Energy Regeneration (Max 4)

Receive at Lightbringer R5

Holy Ground[E] - 10E, CT5, RT30
Spirit:
You will summon a holy Nature Spirit level 5-10 for the next 60-120 seconds.
While this Spirit is alive, it will enchant the Ground with holy powers. Knock Downed demonic or unholy creatures will stay knock downed 50-100% longer and will suffer on Deep Wound,Weakness and Cracked Armor, when knock downed.
While this Spirit is active can't also be summon non human creatures in the area, that is affected by the Spirit of the Holy Ground, means, when someone dies in the Area of the holy ground, no Minion Master can create new Minions there, no Ritualist can summon ghosts on that holy field.
Demons and unholy creatures will suffer on a health degeneration of -5, when standing on the holy ground.

Receive at Lightbrigner R6
--------------------------------------------------------------------------

Sun Spear/Kurzick/Luxon:

Warrior

Rising Phoenix Smash - 8A - Hammer Mastery (K/L)
The Warrior will concentrate all his burning Passion into this Hammer Strike, which will move von downward to upward in a long swing move.
This Attack will deal +10-25 Damage, will remove and ignore any defensive stances of the foe, interrupt the foe, if it was attacking and will cause to the foe a 1-5 seconds long Burning.

Wind Cutter[E] - 5E, RT10s - Sword Mastery (K/L)
The Warrior will target any foe in earshot and will dash through all foes in a line to the target, quick as the wind and all foes, which were in the line will receive +25-35 additional Lightning Damage. After usage of the Skill the Warrior will shadow step to his starting point. This Attack has 25% Armor penetration and causes Exhaustion.

"Form Up and Advance!"[E] This Shout Skill should become a PvE only Skill for Tactics, naturally my buffed version
10 E cost, RT 15
For the next 10 seconds your allies in earshot will move 15-25% quicker and move to your position. All affected allies will receive 15-30 HP healer per second and a 15-25% Reduction against Elemental Damage and can't be knock downed.
---------------

Monk

Signet of the Unseen[E] should become an Elite PvE only Skill (K/L)

same with

Banner of the Unseen as my buffed up version (K/L)
15E cost, CT 2, RT 20
For the next 10 seconds, all allies in earshot will receive 25-50 HP per second. When this Enchant ends, you and your allies will get healed for 100-200 HP an d the next 1 Condition or Hex Spell against you or your allies will get interrupted.

Veil of Purity -1ER, 5E, CT1, RT30 (SS)
Maintainign Enchant:
While you maintain this Enchant, you or your targeted ally can't become target of hex Spells. Each time you or your ally would be targeted by a Hex Spell usually, you will lose 1 Energy, or Veil of Purity will end.
When Veil of Purity ends, you will receive for each Second you maintained this Enchant an immunity against negative conditions (max 30seconds).
----------------

Elementalist

Astral Wave - 10E, CT2, RT 20 (K/L)
You will create a wave of pure energy, which will damage all nearby foes after
3 seconds for every Energy Point you have for 1-3 Chaos Damage Points (max 120)

Signet of Energy Transfer - CT1, RT10 [K/L]
You will transfer 1-5 Energy points from you to your targeted Enemy, but you will receive 10-25 HP per transfered Energy Point as heal (so max 125 HP heal)

Glyph of Ancient Runes - 5E, CT1, RT45 (SS)
For the next 15-30 seconds will be the power of all your equipped non attribute runes double as strong as normal.
-----------------

Ranger

rest will follow later

Last edited by Phoenix Tears; Feb 03, 2008 at 03:34 PM // 15:34..
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Old Feb 03, 2008, 04:52 PM // 16:52   #2
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Nay. They are enough for those campaigns. But Prophecies has none!
What we need is unlinked PvE skills in Prophecies, unlinked so they need no title to grind for:

- Scout Signet:
E:n/a C:2 R:2
Signet. You get the following information about target enemy: Armor(and special values like weaknesses and resistances), Max Health, Max Energy, HP regen, energy regen, type of damage dealt and trophies and materials they may drop. (But not other items)
(Unlinked All professions PvE skill)

- Brechnar Iron's Will
A:6 C:Instant R:10
Skill. For 10 seconds, you attack skills cannot be interrupted and you have +10 damage reduction while attacking.
(Unlinked Warrior PvE skill)

- Trap Nemesis
E:10 C:1/4 R:60
Nature Ritual. Create a level 10 Spirit. Within this spirit's range, set traps are disabled and Trap skills fail. This Spirit dies after 120 seconds.
(Unlinked Ranger PvE skill)

- Evennia's Cleansing
E:5 C:1/4s R:30s
Spell. Lose all energy. All allies withing earshot lose all hexes and conditions.
(Unlinked Monk PvE skill)

- Mark of Flesh
E: 10 C:1 R:20
Hex Spell. If target enemy is not fleshy, it will become fleshy for 10 seconds. If not, it will have -4 Health degeneration for 5 seconds. Enemies always leave exploitable corpses if they die while under the effects of this hex.
(Unlinked Necromancer PvE skill)

- Mantra of Venting
E:5 C:Instant R:60 seconds.
Stance. For 10 seconds, anytime one of your spells is interrupted, the enemy that interrupted you and nearby enemies take 500% of the cost in energy of the skill they interrupted as damage. And anytime one of your signets is interrupted, the enmy that interrupted and adjacent enemies are knocked down.
(Unlinked Mesmer PvE skill)

Glyph of Chaos
E:5 C:1s 5
Glyph. For 15 seconds, the next spell you cast that would deal elemental damage will cost 200% more energy to cast, but will deal Chaos Damage instead of elemental damage.
(Unlinked Elementalist PvE skill)

Hide from Sight
E:5 C:1/4s R:45s
Enchantment Spell. Shadow step to a nearby location. For 10 seconds, you are immune to Areas of Effect and monsters targeting you change target and ignore you. (Unlinked Assassin PvE skill)

Sensible Was Althea
E:5 C:1 R:30
Item Spell. Hold Althea's ashes for 10 seconds. While you hold her ashes, you and all allies adjacent to you have +50% armor, but move 33% slower. When you drop her ashes, all nearby foes are interrupted.
(Unlinked Ritualist PvE skill)

- Glint's Facet Signet
E:n/a C:2 R:30
Signet. If you are under the Form of Balthazar, your next 5 attack skills will ignore armor. If you are under the Form of Melandru, your next 3 attack skillswill cause Deep Wound, Crippling and Cracked armor for 10 seconds . If you are under the Form of Dwayna, your next 15 Skills will remove a condition from you. If you are under the Form of Grenth, your will gain as health the damage dealt with your next 10 attack skills. If you are under the Form of Lyssa, your next 3 attack skills will interrupt and cause Exhaustion to enemies activating spells. If you are not under the effect of a Form, you gain 20Health and 2 energy for each enchantment spell on you.

- Ballad of Disadvantage
A:4 C:1 R:1
Chant. If there are more enemies than allies within earshot, the next time each party member within earshot takes damage, 10% of that damage is gained as energy and 25% as adrenaline.
(Unlinked Paragon PvE skill)

And bring som dropped skills as unlinked PvE skills.
http://wiki.guildwars.com/wiki/Call_of_Healing
http://wiki.guildwars.com/wiki/Confusion
http://wiki.guildwars.com/wiki/%22Do...eir_Lies%21%22
http://wiki.guildwars.com/wiki/Mimic

Things like those. So each campaign has its set of PvE skills, but without more grind.

They could be given as rewards for quests that currently only give XP, like the final titan quest or the Sorrow's Furnace non-ñrepeatable last quest.
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Old Feb 03, 2008, 08:38 PM // 20:38   #3
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We need players that know how to play the game well with PvP skills. PvE skiills are fun at times, but I am tired of seeing people think they are good because they use skills like Pain Inverter and Summon Mursaat. We do not need more PvE skills, we need people to learn how to do well without them, THEN use them to have more fun.

/unsigned

By the way, your skills are not good, and some are worse than Ursan for allowing people to walk through HM using c+space. Some of those skills are probably not even possible with the current game mechanics.
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Old Feb 03, 2008, 08:54 PM // 20:54   #4
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Quote:
Originally Posted by MithranArkanere
- Glint's Facet Signet
E:n/a C:2 R:30
Signet. If you are under the Form of Balthazar, your next 5 attack skills will ignore armor. If you are under the Form of Melandru, your next 3 attack skillswill cause Deep Wound, Crippling and Cracked armor for 10 seconds . If you are under the Form of Dwayna, your next 15 Skills will remove a condition from you. If you are under the Form of Grenth, your will gain as health the damage dealt with your next 10 attack skills. If you are under the Form of Lyssa, your next 3 attack skills will interrupt and cause Exhaustion to enemies activating spells. If you are not under the effect of a Form, you gain 20Health and 2 energy for each enchantment spell on you.
What the holy unbalanced hax.

The sheer text size alone of that skill would make enemies whimper in fear.
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Old Feb 03, 2008, 09:01 PM // 21:01   #5
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Quote:
Originally Posted by MagmaRed
We need players that know how to play the game well with PvP skills. PvE skiills are fun at times, but I am tired of seeing people think they are good because they use skills like Pain Inverter and Summon Mursaat. We do not need more PvE skills, we need people to learn how to do well without them, THEN use them to have more fun.
Well said, and I agree completely. Except I don't think Summon Mursaat is useful; he/she/it just looks cool. I was looking forward to this summon to spam Spectral Agony. That would have been too strong, probably.

As an aside, there's nothing wrong with the Sunspear or Kurzick/Luxon skills, except for possibly the Elementalist ones. I have no idea how you can think they need to be buffed to be more in line with the EotN skills. Lightbringer doesn't need more skills; they are only meant to combat Abbadon and his servants, so should remain limited to usefulness in that fashion.

/notsigned

Last edited by MisterB; Feb 03, 2008 at 09:04 PM // 21:04..
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Old Feb 03, 2008, 09:05 PM // 21:05   #6
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/signed

For all the grinding we have to do to just make Lightbringer's Gaze worth anything, we should at least get more skills. Same with all the others. But of course have a limit on how many PVE-only skills we can use at a time.
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Old Feb 03, 2008, 09:09 PM // 21:09   #7
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Nuclear Strike 10s cast

Skill. For 2 seconds, nothing happens. When this skill ends, target foe and all creatures within earshot feel the wrath of the Lightbringers and take (750...1500) damage. (Lightbringer title track)
__________________
People are stupid.
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Old Feb 03, 2008, 09:12 PM // 21:12   #8
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More skills I need to grind to get? No please.

PvE is easy enough as it is anyway.

Quote:
Originally Posted by MagmaRed
We need players that know how to play the game well with PvP skills. PvE skiills are fun at times, but I am tired of seeing people think they are good because they use skills like Pain Inverter and Summon Mursaat. We do not need more PvE skills, we need people to learn how to do well without them, THEN use them to have more fun.
/unsigned
By the way, your skills are not good, and some are worse than Ursan for allowing people to walk through HM using c+space. Some of those skills are probably not even possible with the current game mechanics.
This too.
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Old Feb 03, 2008, 09:20 PM // 21:20   #9
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which one should be in your opinion probable not possible ?

Playing with or without Pve onöly skills is everyones own choice, don't forbit others to play with them, or call them passively noobs, only because you don't seem to like pve only-skills.

fact is, there are imo too less lightbrigner skills...we have 8 ranks, but get only 2 skills ? imo cheap. AT SS we have even 10 ranks and get also only 3 skills per combination (ss signet + 2 skills per class combination)...

kurzick again 10 ranks, yet only 2 skills per profession, makes at least 4 skills together for 10 ranks.

The race titles have all 10 ranks and have all over 10 skills, which are all not profession related.

2 lightbrigner skills, just only 1 is really useful yet and that is even not the elite skill of both...

they could have made easily more light brigner skills, lb skills are cool, they are that kind of skills, which a W/Mo needs to act like a Paladin with them, but only the gaze alone is not enough imo.

Most of those really useful pve onlx skills were made for the casual gamers to have it easier in Hard Mode, skills like Pain Inverter and Ursan blessing were and are for this kind of players a relief, for all, which want to do so much as possible so qick as possible, without having to search endless for pug's...

also skilsl like ursan blessing helped against class discrimination good, because ursan allowed also very often in places, where normally would no one take in mesmers or paragons or any other unliked class for a mission ect. to be able to find more easily groups ..

those players with such character just need now only to search for ursanway groups and get easily into such groups, unless you get into a group of elitism assholes, which take only people, which have only maxed ranks in LB/norn title, because they fear, when someone is only r8 or r9 in norn, that the like 10-15 hp or so ,that this one has lesser might lead into a fail of the whole group instantly >.<

when you're tired of ursan,s just don#t play with them, so simple, but many people don#t want to waste time, want to get done things first and then want have the fun, playing the missions with normal builds, when they don't have to worry about the missions/explorable areas/dungeons anymore...

this is like, legendary survivors, ..as long your aren#t one, you play hyper sensitive, but once you are one, you totally enjoy everything, have fun, without being anyhow stresses...the same it works with ursanway... get soemthign quick done, then on replay with normal build have all the fun.

Because the "Challenge" won't run away from you, but GW2 comes from second to second nearer and much people want to be GW2 ready, once its released and want to change as quick as possible from GW1 to 2, without having anything left in GW1, that is still to do...

thats surely one of the biggest reasons, why anet implemented skills like pain inverter and Ursan Blessing, because skills like this quick the gameplay up for everyone, which want to have it so quick as possible.

You want not have it quick, just ignore those skills, thats why it are pve-only skills, because they can be overpowered, however anet wants them, they won't affect anyhow the balance of PvP ...
-------

Quote:
Originally Posted by The Meth
More skills I need to grind to get? No please.
PvE is easy enough as it is anyway.
You need nothing..nobody forces you to "grind" at this title..by normal playing the game you are at the end at least R4 !! then absolutely nobody and nothing forces you to grind for more points to raise your rank there, unless you want to, by your own will...
Also, when you do vanguishing in nightfall, especially at such special week ends, like the one we had short time about, with double ss/lb points, alone by vanguishing you raise very quick in ranks and you won't have the feeling of grinding for those ranks at all >.>
Those skills you receive for higher ranks should be only a little "present" as sign for you to be a better lightbringer than you were before you increased your rank, you've become with the rank increased a more skilled lb, being worthy to learn more lb skills, what is so false about this ?

if you learn now new skills by making quest, or only by simple stupidly buying them, or if you learn skills through leveling up or raising ranks of your titles..makes no difference, the result is ever the same.. you have ever to work for those skills somehow, thus having to plan in some time of effort you need to receive those skills - to earn them.

What is for you "grinding" must not be for someone else grinding too..but that's an totally other discussion

Last edited by Phoenix Tears; Feb 03, 2008 at 09:30 PM // 21:30..
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Old Feb 03, 2008, 09:33 PM // 21:33   #10
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Lightbringer Laser Cannon. 15E 2c 20R
Ranged Attack. You shoot a laser beam at target foe that moves ten times faster than normal. If it hits, this attack deals (300...1200) Light damage, and all foes adjacent to target are set on fire for (1...7) seconds. This attack can not be blocked, and has 25% armor penetration. While activating this skill, you are easily interrupted. (Lightbringer Title Track)

Last edited by MisterB; Feb 03, 2008 at 10:06 PM // 22:06..
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Old Feb 03, 2008, 09:36 PM // 21:36   #11
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I think the problem with lb is that its only vs "demonic servant of abaddon" skills. They gotta be universal
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Old Feb 03, 2008, 09:40 PM // 21:40   #12
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Quote:
Originally Posted by MisterB
Lightbringer Laser Cannon. 15E 2c 20R
Ranged Attack. You shoot a laser beam at target foe that moves ten times faster than normal. If it hits, this attack deals (300...1200) Light damage, and all foes adjacent to target are set on fire for (1...7) seconds. This attack can not be blocked, and has 25% armor penetration. While activating this skill, you are easily interrupted. (Lightbringer Title Track)
people..stop trolling with jerk suggestions
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Old Feb 03, 2008, 09:41 PM // 21:41   #13
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Quote:
Originally Posted by Phoenix Tears
which one should be in your opinion probable not possible ?
"Blades of the holy Messiah[E] - 15E, CT5, RT60
Summon:
For the next 30-55 Seconds you will summon up to 1-3 Level 15 Swords of Light, which are ensouled with the Spirit of the holy Messiah.
These will protect their Master and will instantly attack any Demon or unholy creature in his near and as long they are adjacent to their Master, their master will receive per every adjacent sword a 11-33% Chance to block physical attacks and arrows. These Swords will deal 15-22 Holy Damage, when attacking."


Minions, and Summons (Ruby Djinn, Mursaat, etc.) attack ANYTHING in range, and do not stay in one place - they move to attack. Use this skill around Dwarves, and how do the 'Blades' know not to attack them, as they are not Demons or Unholy. Not possible without making them allies, which is a different set of problems.

Quote:
Originally Posted by Phoenix Tears
Playing with or without Pve onöly skills is everyones own choice, don't forbit others to play with them, or call them passively noobs, only because you don't seem to like pve only-skills.
I'm not forbidding their use, in fact, I use PvE skills daily. I'm not saying people who use them are noobs, I am saying people who are noobs use them and think they are good at the game. If people got good (or at least average) at the game before using those skill, it would make the game better for the people they play with.

Quote:
Originally Posted by Phoenix Tears
fact is, there are imo too less lightbrigner skills...we have 8 ranks, but get only 2 skills ? imo cheap. AT SS we have even 10 ranks and get also only 3 skills per combination (ss signet + 2 skills per class combination)...

kurzick again 10 ranks, yet only 2 skills per profession, makes at least 4 skills together for 10 ranks.

The race titles have all 10 ranks and have all over 10 skills, which are all not profession related.
There is Sunspear Rebirth Signet, and then 1 skill for each class. Not 2 per class. Not sure where you got the other 10 skills, but there is only 1 per class.

Kurzick, again, only has 1 skill per class. The Luxon skills offer 10 more (1 per class), but they are IDENTICAL to the Kurzick skills in all but icon.

The 'race' titles have more than 10 skills, but they do not offer a skill based on rank. The skills are all obtained from quests, and even someone with rank 1 of the title can get all of them.

Quote:
Originally Posted by Phoenix Tears
2 lightbrigner skills, just only 1 is really useful yet and that is even not the elite skill of both...

they could have made easily more light brigner skills, lb skills are cool, they are that kind of skills, which a W/Mo needs to act like a Paladin with them, but only the gaze alone is not enough imo.
That is your opinion, and one I disagree with. Give a Warrior the LB Signet and Save Yourselves and watch them light it up instantly. Only thing bad about the LB Signet is the recharge.

Quote:
Originally Posted by Phoenix Tears
Most of those really useful pve onlx skills were made for the casual gamers to have it easier in Hard Mode, skills like Pain Inverter and Ursan blessing were and are for this kind of players a relief, for all, which want to do so much as possible so qick as possible, without having to search endless for pug's...

also skilsl like ursan blessing helped against class discrimination good, because ursan allowed also very often in places, where normally would no one take in mesmers or paragons or any other unliked class for a mission ect. to be able to find more easily groups ..

those players with such character just need now only to search for ursanway groups and get easily into such groups, unless you get into a group of elitism assholes, which take only people, which have only maxed ranks in LB/norn title, because they fear, when someone is only r8 or r9 in norn, that the like 10-15 hp or so ,that this one has lesser might lead into a fail of the whole group instantly >.<

when you're tired of ursan,s just don#t play with them, so simple, but many people don#t want to waste time, want to get done things first and then want have the fun, playing the missions with normal builds, when they don't have to worry about the missions/explorable areas/dungeons anymore...

this is like, legendary survivors, ..as long your aren#t one, you play hyper sensitive, but once you are one, you totally enjoy everything, have fun, without being anyhow stresses...the same it works with ursanway... get soemthign quick done, then on replay with normal build have all the fun.

Because the "Challenge" won't run away from you, but GW2 comes from second to second nearer and much people want to be GW2 ready, once its released and want to change as quick as possible from GW1 to 2, without having anything left in GW1, that is still to do...

thats surely one of the biggest reasons, why anet implemented skills like pain inverter and Ursan Blessing, because skills like this quick the gameplay up for everyone, which want to have it so quick as possible.

You want not have it quick, just ignore those skills, thats why it are pve-only skills, because they can be overpowered, however anet wants them, they won't affect anyhow the balance of PvP ...
Stop making assumptions on what I want. I use skills I enjoy using. Some of those skills are PvE only skills. I want to accomplish tasks I set out to do quickly. I do not, however, want things done with no thought or challenge. I enjoy making a build designed around what enemies I face, and using the right skills at the right time. Skills like you suggest just let people use them as soon as they are ready, and walk through HM without blinking an eye, or thinking about what they are doing.

Here is my statement to risk getting banned from these forums.

Phoenix Tears, you suck at the game, you want things done for you, you don't understand how the game works, and you need to stop posting your crappy suggestions until you learn how the game works.
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Old Feb 03, 2008, 09:58 PM // 21:58   #14
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Quote:
Originally Posted by MagmaRed
[I]
Here is my statement to risk getting banned from these forums.

Phoenix Tears, you suck at the game, you want things done for you, you don't understand how the game works, and you need to stop posting your crappy suggestions until you learn how the game works.
Who gives you ******* really the right, to decide ever, which people suck at a game, and which not?

god damn it, learn to accept, that people make here only RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suggestions.

All this stuff written down here are only god damn concepts, that you have really finally to learn - beneath learning, not being ever so rude direct to people you know a shit from, especially when you dislike ideas of someone else.
That all can be said, without any flaming at all and good is. That people must become ever direct when giving criticism personal >.>

That really sucks, your personal setting towards people, which made ideas you don't like.


PS: close pleae, such ******** will never learn, when to stop flaming, for them is criticism = flaming
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Old Feb 03, 2008, 10:02 PM // 22:02   #15
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Sorry I don't think the game needs more overpowered PvE only skills that make it even easier than it already is.

/notsigned soz
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Old Feb 03, 2008, 10:08 PM // 22:08   #16
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Quote:
Originally Posted by MithranArkanere

- Glint's Facet Signet
E:n/a C:2 R:30
Signet. If you are under the Form of Balthazar, your next 5 attack skills will ignore armor. If you are under the Form of Melandru, your next 3 attack skillswill cause Deep Wound, Crippling and Cracked armor for 10 seconds . If you are under the Form of Dwayna, your next 15 Skills will remove a condition from you. If you are under the Form of Grenth, your will gain as health the damage dealt with your next 10 attack skills. If you are under the Form of Lyssa, your next 3 attack skills will interrupt and cause Exhaustion to enemies activating spells. If you are not under the effect of a Form, you gain 20Health and 2 energy for each enchantment spell on you.
Wow... I realize PvE only skills are incredibly IMBA, but this just takes the cake. The amount of text that appears in the description alone will be killer.
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Old Feb 03, 2008, 10:13 PM // 22:13   #17
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They are all way overpowered.

But theres no reason to flame and be assholes about it.
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Old Feb 03, 2008, 10:20 PM // 22:20   #18
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Quote:
Originally Posted by dasullybear
They are all way overpowered.

But theres no reason to flame and be assholes about it.
There's no reason to make IMBA skills either, but that doesn't stop these guys.
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Old Feb 03, 2008, 10:20 PM // 22:20   #19
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Two-Stage Torpedo
25e 10c 30r

You place a beacon for an orbital Two-Stage Torpedo strike. After 20...1 seconds, the Two-Stage Torpedo hits and destroys the world. Guild Wars servers are rolled back 1 hour ... 3 years.

Imperium of Mankind Title Track
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Old Feb 03, 2008, 10:41 PM // 22:41   #20
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1e 1c 60r
SHOOP DA WHOOP
Ur chargin ur lazer!
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